Reflective Journal #6 - Poster + Colours + Final Model Sheet
Reflective Journal #6 (+ Feedback)
This week I finished working on our production bible, created an A3 poster for submission, and also finalised our model sheet. Initially I prototyped some basic composition at home with placeholder text and created something squished down (with too much negative space), so worked on a new adjacent version which used perspective to make the character appear much larger and thus fill the frame in a much more aesthetically pleasing manner.
As can be seen in the picture below I used a variety of layers and layer masks together to create the image. I used many brushes with low transparency to create more complicated texture work on the ground, character/vehicle, and the text as well.
POSTER COMPOSITION:
In terms of composition, I created a triangle out of the middle area (negative space) to lead the viewers eye through frame (marked in green). Made loose usage of the rule of thirds/golden ratio as well by making sure the character and vehicle were roughly aligned with several of the intersection points. There are some very clear shapes created by the shape of the ground area and the text, and I have marked with red arrows the general directions the viewer's eyes may be led through.
Feedback:
I got feedback from Sylvain as well as another student this week, in particular regarding our final production bible.
Sylvain: Please try to ensure that the vehicles on your model sheet are aligned and not offset from each other and include some red or black lines to show where different parts line up. I would also recommend including more colour studies.
Allan: The production bible looks good but maybe it would be good to include a scale reference so that we can see how big the character looks next to the vehicle?
Model sheet before feedback
After feedback:
Apart from this I also significantly reduced the word count present on multiple pages (so there were less text blocks, as I understand better now there were just meant to be annotations on those pages. More colour studies were also displayed, and I changed the chronological order slightly to show our final colour palette after all of the colour studies were finished, as it was sort of mixed up in order previously. If we had a little more time I think the character model sheet would be improved by having the arms in a wider A pose than what was done in the end, and some reduction in opacity on the cape may help to clarify the body shape a bit better. We chose to prioritise what was practical to redo in the timeframe we had, but these would have been nice helpful additions. I think the 3D artist notes provided should give enough clarity, and the production bible is overall a piece of work that I am proud of.
I think the production paradox definitely impacted me when using Photoshop and InDesign for making silhouette drawings, the poster and the whole production bible. I just trusted the process that these tools were important for usage in industry and had confidence that they could do what I needed them to do. Day by day usage became more natural and I surprised myself slightly (in a positive way) with some of the things I outputted in the end. The short term trade off in efficiency learning new programs was definitely worth it in my opinion.
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